Motion design & motion graphics
Kinetic typography, UI in motion, data-as-story. The graphic craft that makes information feel alive and takes a brand out of static PDFs.
The universe before the shot. Character, world, and style pinned before production begins.
Nine formats for the visual language of a film, brand, or IP — from motion graphics to full character and world design.
Kinetic typography, UI in motion, data-as-story. The graphic craft that makes information feel alive and takes a brand out of static PDFs.
2D animation with taste — from bold flat-graphic explainers to painterly frame-by-frame. Character-first, tone-locked, direction-led.
The 60–90 second animated piece for products, campaigns, and IP. Written, designed, and directed as a single cinematic object.
Silhouettes, expression sheets, colour scripts. The visual identity for the protagonists an IP is going to have to live with for years.
The rooms, the cities, the planets. Art direction for the places a story unfolds in — pinned as reference before a single frame gets shot.
The material logic of a universe. Architecture, wardrobe, tech, weather — the rules the world obeys before we ever see it move.
Story-driven boards that read like sequential film. The bridge between script and shot, engineered for pitch, pre-vis, and production.
Model-agnostic art direction. Style-locking, prompt architecture, reference systems — the discipline that keeps AI-generated work coherent.
One-frame pitches that sell a whole film. Painted, rendered, or generated, then finished with the eye of a colourist and a director.
Tell me about the product, the launch, and the audience. Within seven days, I'll return a real directed concept — angle, tone, structure, key frames, and a written director's statement. Not a template. Not a sales deck. A concept I would ship.
Five more categories in the spectrum.